ABOUT

Games are engaging when players are constantly making meaningful decisions within a system of interacting mechanics.
— Jesse Schell

I am a technical gameplay designer with a strong interest in RPG and action games, where systems-driven gameplay creates dynamic situations and meaningful player interaction. I’m especially drawn to games where mechanics are interconnected, and where depth emerges from how systems combine rather than from isolated features.

Philosophy

I believe gameplay systems should feel cohesive and intuitive from the player’s perspective. Rather than adding complexity for its own sake, systems should reinforce the core experience and support the intended style of play.

Good design, to me, is about clarity and purpose: mechanics should interact in ways that feel natural, readable, and satisfying, while still offering depth through their combinations and consequences. When systems align, they stop feeling like separate features and instead become part of a unified gameplay language.

Aspirations

I aim to contribute to games where gameplay and systems are tightly integrated to create strong moment-to-moment engagement. I’m particularly interested in RPGs and action-focused experiences where player choice, combat, and progression systems work together to shape how the game is played and experienced.

Qualities

I have an analytical approach to game design, focusing on how systems should function and why they best serve the intended player experience. I enjoy breaking gameplay down into its core components to understand what creates an engaging and intuitive gameplay loop, and how that loop can meaningfully evolve or surprise the player.